Replace Apple's commission with direct billing built for game studios. Single SDK, 15-minute integration, full merchant of record at 5% + 50¢.
Apple takes 30% of every coin pack, gem bundle, or season pass sold through IAP. On $3M ARR that is $900K gone annually.
Apple's IAP system gives you no player-level purchase data, making it impossible to optimize your monetization strategy by cohort.
When a player cancels a subscription, Apple owns the flow. You cannot intervene with a discount, pause, or retention offer.
Five features purpose-built to help game studios migrate players off IAP, protect revenue, and optimize every purchase flow without disrupting gameplay.
NATIVE CHECKOUT
A native bottom-sheet checkout fires inside your app so players never context-switch to a browser. Apple Pay and card entry are available instantly, keeping impulse purchase conversion high for consumables like coins and gems.
MONETIZATION OPTIMIZATION
Run A/B tests on discount levels, timing, and copy for every direct billing prompt. Built into the dashboard so game studios can identify the offers that move the most players before committing to a full rollout.
RISK-FREE MIGRATION
Start showing direct billing to a controlled slice of your player base. Measure purchase rates and revenue impact before scaling. Instant rollback from the dashboard requires no app update, protecting live game revenue.
REVENUE TRACKING
Track migration rates, cohort adoption, and revenue impact per user in real time. Know precisely how much revenue has moved from IAP to direct billing and which player segments are converting at the highest rates.
FULL MERCHANT OF RECORD
Allocents acts as the legal seller for every direct billing transaction — covering payment processing, tax remittance in 190+ countries, chargebacks, fraud protection, and refunds so your studio ships games, not billing compliance.
Integrate Allocents in 15 minutes and start offering direct billing to your players. Sandbox available to test before going live.